The studio
Witsteen is an independent game studio in Antwerp. We make fantasy games with a strong sense of place, rules you can read at a glance and nothing hidden behind them.
One studio, the whole game
Design, art direction, animation, effects, sound and code are made together and held to one standard. That is how a small studio keeps a game consistent from the first card to the last.
Developer and publisher
We build our games and bring them to players ourselves, on PC first and mobile after. Heroes and Forsaken is the first.
Game design
Rules, systems and progression that stay easy to read.
Art direction
Characters, cards and worlds held to one house style.
Animation and effects
Motion and spell effects tuned to read at the game’s camera.
Sound
Effects and voices cut to the action on screen.
Engineering
Unity, our own tools and automated checks.
Publishing
Store pages, community and launch.
Antwerp
Stone, print and light.
Antwerp has spent centuries making things built to last: a cathedral of pale stone, the presses of the Renaissance, rooms made for daylight. It is a good place to make games meant to be played for years.
Stone
Building of the Cathedral of Our Lady began in 1352. Its north tower, finished in 1518, rises 123 metres.
Plantin’s workshop printed books here from 1576 to 1867. Today it is a UNESCO World Heritage Site.
Light
Inside the cathedral the light is plain daylight on pale stone.
Photographs via Wikimedia Commons: Kschotanus (CC BY 3.0), Michael Segers (CC BY 4.0), Marmontel (CC BY 2.0) and Ludvig14 (CC BY-SA 4.0). Cropped and graded; the adapted images keep their licences.
Our first game
Fight for the Light. Or the Shadow.
A free-to-play card game set in The Wheel of Time, coming to PC and mobile. Choose a Leader from the books, build a 30-card deck around them and win in turn-based matches.
LanfearShadow Leader · One of the Forsaken


The match
Two Leaders from the books. Bring the other to zero Health.
How a match works
One Mythic per deck
When it is played, the whole board knows about it.
Mythic cards
The seals are weakening.
Wishlist Heroes and Forsaken to follow development and hear first when it is ready.
Principles
How we work.
Four commitments that apply to every game we make, starting with this one.
Faithful to the source
Every card, character and spell is checked against the books it comes from.
Fair by design
Every card is earned by playing. The shop sells cosmetics only, so nothing that affects play is for sale.
Readable at a glance
You should always see what happened, why it happened and what you can do next.
Built in the open
Sign up for email updates on heroesandforsaken.com to hear first about playtests and launches.
Contact
Write to us.
- General and business
- info@witsteen.com
- Press and partners
- press@witsteen.com
- Game and privacy
- games@witsteen.com
- Follow
- X, @witsteen
